Cannot explode — TecTech explosions removed in 2024
Sizing a Dyson Swarm on Horus (power factor 3.37) against the wireless
throughput of a single UHV lapotronic capacitor — including the laser hatch pair that
carries the power, and what the quest's explosion warning is actually worth today.
Match point297 modules10.009 G EU/t — first count ≥ 1× UHV nominal
UHV wireless rate10 G EU/t60 T EU pushed every 5 min rebalance
Per module · Horus33.7 M EU/t10 M EU/t base × 3.37 dim factor
Laser pairUHV 16 384Asource + target, dial to 4 773A
Swarm ceiling10 000 modules337 G EU/t on Horus ≈ 34 UHV caps
Swarm sizing
Drag to size the swarm; readouts show Horus output against the nominal
wireless throughput of the chosen capacitor bank. Nominal is not a hard cap — every
rebalance pushes the full excess — so slight overshoot is harmless.
Load vs nominal100.1 %
Within nominal throughput
Swarm output (Horus)10.009 G EU/t
Bank nominal throughput10.000 G EU/t
EU per 5 min rebalance60.05 T EU
EU per 1 h recipe cycle720.6 T EU
Modules for this bank297
Coolant (fixed)3.6 M L/h
Laser link — swarm to LSC
A laser source hatch counts as a dynamo hatch, so the ground unit takes
one directly. Both ends must be the same voltage tier — a source above
the target detonates the target hatch — and each hatch carries amps × tier voltage per
tick. Amps are adjustable down with a screwdriver, so buy the smallest variant that
covers the load and dial it to the amps you actually need.
Dyson ground unitUHV 16,384A/t Laser Source HatchReceiver base casing — replaces a dynamo hatch
10.009 G EU/tlaser pipe
Lapotronic SupercapacitorUHV 16,384A/t Laser Target HatchNeeds UV-tier glass or better
Required throughput10.009 G EU/t
Minimum amps at this tier4 773 A
Hatch capacity as bought34.36 G EU/t
Transfer burst (every 20 t)200.2 G EU
Source hatch buffer240.2 G EU
Laser loss (both hatches)477 EU/t
Throughput per hatch — tier × amps
covers current loadrecommended pairbelow load— = no assembly recipe in 2.8.4
Output vs capacitor thresholds
Swarm output on Horus is linear in module count. Dashed rungs mark
whole-capacitor nominal throughput; the marked points are the first module counts
clearing each rung (297 / 594 / 891).
Data table
Modules
EU/t
UHV caps (nominal)
100
3 370 000 000
0.34
297
10 008 900 000
1.00
594
20 017 800 000
2.00
891
30 026 700 000
3.00
10 000
337 000 000 000
33.70
Failure mechanics
What the quest warning is actually worth in 2.8.4, from source and git history.
The warning is obsolete
Saturating the dynamo still calls explodeMultiblock() — but TecTech
emptied that method in Sept 2024 ("yeet explosions", PR #3207). It and
doExplosion() are no-ops, and explodeMultiblock() is
final, so no subclass can restore it. The quest text and wiki are stale.
Tier mismatch detonates
The source hatch compares itself to the target: a higher-tier source calls
doExplosion() on the target hatch, a lower-tier source transfers nothing
at all and backs the swarm up into its own explosion. Only an exact tier match moves
power.
Disable latency
Work-enable state (mallet, machine controller cover) is checked only when the
current recipe finishes — a 72 000-tick, one-hour cycle. Mid-cycle the swarm keeps
pushing EU regardless, so redstone shutoff cannot outrun a buffer that fills in
seconds.
Bursty, not continuous
Laser hatches move power once every 20 ticks, up to amps × 20 × tier voltage per
burst. The source buffer holds 24 ticks' worth (V × 24 × A), which is why
amps × tier voltage ≥ swarm EU/t keeps the buffer from ever topping out.
What saturation costs you
EU that will not fit in the hatch buffers is silently voided. The method returns
false, but energyFlowOnRunningTick ignores the return and
reports success, so the swarm keeps running — burning cryotheum and modules to make
power that goes nowhere. Wasteful, not fatal.
What can still break blocks
Hatches are plain MTEHatches with no TecTech protection: an exposed
dynamo hatch can still explode from rain, thunder or adjacent fire like any GT machine
(BaseMetaTileEntity.java:406–479). Roof the hatches. A laser tier mismatch
also detonates the target hatch for real.